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Michael Dunnam
Chairman

XMD Academy
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Meggitt

Michael is the creator and passion behind XMD. He has been in the VFX/Game industry professionally for 12 years now. After graduating from the Art Institute of Atlanta, Michael first worked on an MMO, The Chronicle, at Rapid Reality. Soon after, he found a passion for military simulation at Meggitt Training Systems. He has been progressing thru the ranks starting as a Junior artist at Meggitt to Lead, for the past 10 years. His projects in the past few years will soon be at the forefront of virtual training for every Marine and US soldier for the next 5-15 years. Michael's passion and artistic drive for ZBrush has brought about the XMD brand and will continue to drive it into the next realm of creative tools for artists.

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Garry Lewis
Chairman

Kungfujackrabbit Studio
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Meggitt

I started my career working in the Architecture industry over a couple of summers and an internship at Heinlein Schrock. After graduating I found a freelance job (Western offices) that took me and my wife and daughter to L.A. I took on some film work at Digital Firepower while I was there but family wise I needed a more stable job than “job jumping” from project to project. So I hopped back to K.C. and worked with Fearless Eye Animation for a couple years. I left the studio to write a Maya fundamentals book for New Riders publishing and do freelance work for my own home studio Minds Eye 3D. After having enough work over holidays and long weekends I went back to work for a studio in Atlanta called Shepherd’s Pie. That one didn’t turn out how i expected, but I learned what an independently funded animated movie was like from one perspective. So I left the studio in search of work back in Los Angeles. A week later I found FATS right down the street from where I lived at the time. And they were looking for an Art Director. I had been the Lead on several projects in past studios already and all of the work at the last one for Shepherd’s Pie so I took the position. Fats name stands for Fire Arms Training Systems. They make simulation trainers to train Military and law enforcement all over the world. They were eventually bought by Meggitt and I’m still there. I’ve spent the last few years traveling all over the world for them recreating the environments where they train. It’s been a great position for travel and also In the past two years my team has been directly responsible for creating all the ranges and environments every Soldier in the U.S Army and every Marine will train on for the next 10 years. We just completed this work so I’m open for my next project…
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Lynette Clee
Judge

Gnomon School of VFX

Lynette Clee works at Gnomon – School of Visual Effects, Games + Animation in Hollywood, California. There, she oversees Gnomon’s marketing efforts, working closely with industry artists, studios, and alumni to create a variety of content for the school’s online presence. Lynette is responsible for producing Gnomon’s free community events and gallery shows. Having worked in the 3D industry since 2006, Lynette has edited and published over 20 books for 3dtotal.com, each dedicated to celebrating the brightest talents in the CG community. She was News Editor and Acting Editor of 3D Artist magazine between 2010 and 2013, during which time she worked with some of the biggest names in the art world and created a host of high-quality, engaging, and creative content to help establish the title as the UK’s leading magazine for 3D artists. Lynette was also Studio Manager and Editor of www.3dtotal.com, one of the industry’s biggest portals for 3D artists. Lynette holds a Bachelor of Arts in Fine Art from Arts University Bournemouth.
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Kari Sutherland
Judge

Blizzard Entertainment

James Schauf
Judge

Paramount Pictures

I have been working in the industry for over 7 years working on a wide variety of projects. One of the latest projects, I was an environment modeler on Disney's next featured animation Moana. I am currently a Visual Development Artist at Paramount.
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Paul Gaboury
Judge

Pixologic

Paul is Pixologic’s in-house ZBrush expert and head of development for Pixologic. He is responsible for developing and enhancing the digital sculpting pipelines at multiple area studios, working with artists ranging from feature animators to toy designers. As part of the Pixologic team, Paul travels to various studios and schools, giving live demos and offering educational and artistic support. Paul is also an instructor at Gnomon School, ArtCenter College of Design in Pasadena, and Uartsy.com. Paul has a BFA from Bowling Green State University.
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Joseph Drust
Judge
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Ryan Kingslien
Judge

Uartsy
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Game Art Institute

Ryan is known to ignite the spark in people with his teachings and humor. Also known as an Anatomy Guru and ZBrush Teacher he has taught more than 25,000 students across the globe. He is a programmer, a writer, a digital artist, a traditional artist, devoted husband and father of two lovely kids. Ryan is the CEO and founder of one of the first online school for Digital and Traditional Arts, ZBrushworkshops and UArtsy where he has taught his artistic strategies and techniques to hundreds of thousands of people.
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Devon Fay
Judge

Riot Games

After graduating from the Gnomon School of VFX, I started my career in Blizzard Entertainment's film department. I began working on matte-painted environments for projects such as Starcraft II: Wings of Liberty and World of Warcraft: Cataclysm. I continued my work at Blizzard as a Matte Painting Lead for Diablo III, World of Warcraft: Mist of Pandaria and Starcraft II: Heart of the Swarm. While constantly seeking new challenges and techniques, I decided to transfer my career to real time environments for games. I spent 4 years at Infinity Ward / Neversoft as a Senior Environment Artist, working on such games as Call of Duty: Ghosts, Call of Duty: Advanced Warfare, and Call of Duty:Infinite Warfare. Now, I'm currently at Riot Games as a Senior Environment Artist on some exciting projects. Coming full circle, I've returned to Gnomon School of VFX as an online instructor, bringing my unique perspective to environment creation, drawing from my experience in both pre-rendered and in-game environments.
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Johnny Renquist
Judge

Foundry 42

I've been a 3d artist for over 10 years now and have gotten to work on some fun projects. Currently I'm a Senior 3d Artist for Foundry 42 in Wilmslow working on the next expansion for Star Citizen.
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Jared Krichevsky
Judge

The Aaron Sims Company

Jared's career is packed with blockbuster projects he has had a critical hand in as a CG generalist and creature and character designer. His work has been featured in print and online as well as in short and feature films and television. Jared brings his traditional background to his digital work and his teaching methodologies.
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Meats Meier
Judge

Independent Freelance Artist

Wes McDermott
Judge

Allegorithmic

Scott Wells
Judge

Treyarch

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Anthony Dodero
Judge

The Mill

Nick Reynolds
Judge

Riot Games

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Joe Menna
Judge

Toy & Collectible Sculptor

Joe Menna is a Russian Academy trained sculptor who works for many of the world's leading collectible and toy companies. He is one of the first practitioners of digital sculpture in the field and continues to help develop many popular statues and action figures to this day.
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Rick Pumphrey
Judge

Boxx

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