Michael Dunnam is a 3D Environment Artist by day, ZBrush Brush Deathdealer by night. Michael has been a part of the industry for 15 years and using ZBrush for most of it. Having worked in gaming, simulation, VR, AR, and film, Michael has a broad understanding of many different aspects of the 3D industry.
• Lead Environment Artist on an unannounced title.
• Founded XMD in 2010 to become a world leader in ZBrush assets, plug-ins and courses.
• Led the development and conceptualization of the innovative XMD ToolBox Plug-in for Zbrush that has received over 100,000 downloads.
• All XMD Assets have a 5-star rating for quality and design.
• Developed a platform for sharing ZBrush assets on XMDSource.com with over 1 million downloads.
• Monitor and respond to customer feedback to ensure all products release successfully.
• Manage all aspects of the company to increase sales by over 80% yearly.
• Developed curriculums for 5 successful live online courses.
• Specialized in modeling/texturing architecture and vehicles.
• Unreal Shader setup and model implementation.
• PBR ORM texture creation.
• Fast iterative Gray-boxing.
• Optimization of Models for use in VR.
• Large Terrain Implementation.
• Very strong time management skills to achieve deadlines and stay on track.
• Established a great rapport with the Art Lead to help strategize and organize assets for a better project flow.
• Created assets/props for use in the Unreal Engine.
• PBR ORM texture creation.
• Gray-Boxed environments for level design and player flow.
• Optimized shaders and models for use in a networked environment.
• Quick model generation for a short deadline.
• Working in a team-oriented environment to design and develop terrains/environments from start to finish for military simulation.
• Art Lead of a 320-million-dollar contract project with the US Army.
• Strongly self-motivated to stay ahead, set personal deadlines, and go above and beyond what is asked.
• Unreal Engine Level Design and Prototyping
• VR Development
--- Oculus
--- Magic Leap
--- Mobile Development
• CryEngine 3 Level Design and Modeling
• CryEngine 3 AI Scripting / Flowgraph
• Proposal Videos using CryEngine 3
• Terrain Modeling and Texturing
• Architectural Modeling and Texturing
• Vehicle and Prop Modeling and Texturing
• Logo / Label Design
• Marketing Concepts and Rendering
• Prototype Design for Manufacturing
• Hi-res modeling for Normal Mapping
• Released Products / Terrains:
--- Lead of the EST II Army Contract
--- Lead of the ISMT Marine Contract
--- Pristina 2010 – Lead
--- COTS 2007, 2008, 2009, 2012 (Database of Models and Terrains)
--- Singapore ITTC Trainer
--- Fans Hill, Scotland
--- Singleton, Australia
--- Puckapunyal, Australia
--- Kandahar, Afghanistan
• Working with the Kaneva Game Engine, Klaus Entertainment
• Strong team working skills to achieve goals and meet deadlines.
• Environment and Level Design for MMO (The Chronicle)
• Architectural Modeling
• Special Effects Programming
• Texturing and Unwrapping