Michael Dunnam
Michael Dunnam
Art Director at Lost Boys | XMD Creator
Hoschton, United States

Summary

Michael Dunnam is a 3D Environment Artist by day, ZBrush Brush Deathdealer by night. Michael has been a part of the industry for 15 years and using ZBrush for most of it. Having worked in gaming, simulation, VR, AR, and film, Michael has a broad understanding of many different aspects of the 3D industry.

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Skills

Art DirectionEnvironment Design3D ModelingEnvironment ModelingProp ModelingTexturingUV MappingGame DesignGame DevelopmentPhotographyProp DesignTeachingTeam ManagementHDRI PhotographyPhotogrammetryPBR Texturing

Software proficiency

3ds Max
3ds Max
Maya
Maya
ZBrush
ZBrush
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
CRYENGINE
CRYENGINE
Marmoset Toolbag
Marmoset Toolbag
After Effects
After Effects
Photoscan
Photoscan
Illustrator
Illustrator
V-Ray
V-Ray
GameMaker: Studio
GameMaker: Studio
mental ray
mental ray
Unity
Unity
RealityCapture
RealityCapture

Reel

Productions

    • Video Game
      New World: Aeternum
    • Year
      2024
    • Role
      Project Art Director
    • Company
      Lost Boys Interactive
    • Video Game
      New World - Rise of the Angry Earth
    • Year
      2023
    • Role
      Art Director
    • Company
      Lost Boys Interactive
    • Video Game
      New World
    • Year
      2022
    • Role
      Associate Art Director / Lead Environment Artist / Associate Art Director
    • Company
      Lost Boys Interactive
    • Video Game
      Saints Row 5
    • Year
      2022
    • Role
      Senior 3D Environment Artist
    • Company
      Volition
    • Video Game
      Harry Potter New York
    • Year
      2020
    • Role
      Senior 3D Environment Artist
    • Company
      Wevr
    • Video Game
      Game Developers Carnival
    • Year
      2020
    • Role
      Senior 3D Environment / Prop Artist
    • Company
      Xsolla
    • Video Game
      FATS 300LE Immersive Virtual Training System
    • Year
      2018
    • Role
      Lead 3D Artist
    • Company
      Meggitt
    • Video Game
      FATS 180 MIL
    • Year
      2017
    • Role
      Lead 3D Artist
    • Company
      Meggitt
    • Video Game
      EST II - US Army Contract
    • Year
      2017
    • Role
      Lead 3D Artist
    • Company
      Meggitt
    • Video Game
      ISMT - USMC Contract
    • Year
      2017
    • Role
      Lead 3D Artist
    • Company
      Meggitt
    • Video Game
      FATS 100e
    • Year
      2015
    • Role
      Lead 3D Artist
    • Company
      Meggitt
    • Video Game
      Integrated Tactical Training Center
    • Year
      2010
    • Role
      Senior 3D Environment/VFX Artist
    • Company
      Meggitt

Experience

  • Associate Art Director at Lost Boys Interactive
    United States of America
    March 2022 - Present

  • Lead Environment Artist at Lost Boys Interactive
    October 2021 - March 2021

    • Lead Environment Artist on an unannounced title.

  • Senior Environment Artist at Volition
    August 2020 - Present

  • Founder & CEO at XMD, LLC
    January 2010 - Present

    • Founded XMD in 2010 to become a world leader in ZBrush assets, plug-ins and courses.

    • Led the development and conceptualization of the innovative XMD ToolBox Plug-in for Zbrush that has received over 100,000 downloads.

    • All XMD Assets have a 5-star rating for quality and design.

    • Developed a platform for sharing ZBrush assets on XMDSource.com with over 1 million downloads.

    • Monitor and respond to customer feedback to ensure all products release successfully.

    • Manage all aspects of the company to increase sales by over 80% yearly.

    • Developed curriculums for 5 successful live online courses.

  • Senior 3D Environment Artist at Wevr
    September 2019 - April 2020

    • Specialized in modeling/texturing architecture and vehicles.

    • Unreal Shader setup and model implementation.

    • PBR ORM texture creation.

    • Fast iterative Gray-boxing.

    • Optimization of Models for use in VR.

    • Large Terrain Implementation.

    • Very strong time management skills to achieve deadlines and stay on track.

    • Established a great rapport with the Art Lead to help strategize and organize assets for a better project flow.

  • Senior 3D Environment/Prop Artist at XSolla
    March 2020 - May 2020

    • Created assets/props for use in the Unreal Engine.

    • PBR ORM texture creation.

    • Gray-Boxed environments for level design and player flow.

    • Optimized shaders and models for use in a networked environment.

    • Quick model generation for a short deadline.

  • Lead 3D Artist at Meggitt
    Suwanee
    November 2006 - February 2019

    • Working in a team-oriented environment to design and develop terrains/environments from start to finish for military simulation.

    • Art Lead of a 320-million-dollar contract project with the US Army.

    • Strongly self-motivated to stay ahead, set personal deadlines, and go above and beyond what is asked.

    • Unreal Engine Level Design and Prototyping

    • VR Development

    --- Oculus

    --- Magic Leap

    --- Mobile Development

    • CryEngine 3 Level Design and Modeling

    • CryEngine 3 AI Scripting / Flowgraph

    • Proposal Videos using CryEngine 3

    • Terrain Modeling and Texturing

    • Architectural Modeling and Texturing

    • Vehicle and Prop Modeling and Texturing

    • Logo / Label Design

    • Marketing Concepts and Rendering

    • Prototype Design for Manufacturing

    • Hi-res modeling for Normal Mapping

    • Released Products / Terrains:

    --- Lead of the EST II Army Contract

    --- Lead of the ISMT Marine Contract

    --- Pristina 2010 – Lead

    --- COTS 2007, 2008, 2009, 2012 (Database of Models and Terrains)

    --- Singapore ITTC Trainer

    --- Fans Hill, Scotland

    --- Singleton, Australia

    --- Puckapunyal, Australia

    --- Kandahar, Afghanistan

  • 3D Artist at Rapid Reality
    Marietta, United States of America
    January 2005 - October 2006

    • Working with the Kaneva Game Engine, Klaus Entertainment

    • Strong team working skills to achieve goals and meet deadlines.

    • Environment and Level Design for MMO (The Chronicle)

    • Architectural Modeling

    • Special Effects Programming

    • Texturing and Unwrapping